unity3d Archives - Mir Imad Ahmed

Unity Admob Banner | Unity Admob Plugin | AdMob Tutorial Unity | Unity Admob Integration

By | Programming, Unity | No Comments

Unity Admob Banner | Unity Admob Plugin | AdMob Tutorial Unity | Unity Admob Integration

Hi guys. First of all sorry if you feel my voice is low or something, I was not feeling well today but I did not missed my upload.

In this Admob Tutorial Unity:

Earning money is a cruical part of making games with unity 3d. I have worked a lot with unity 3d in making games or augmented reality projects. Admob is the best earning network for mobile ads I beleive. By showing unity admob banner in your app you can earn money. You can always have others as well – no problem.

In this Admob Tutorial Unity I am going to walk you through how to integrate unity admob banner, unity admob interstitial and unity admob rewarded video ad to your game or mobile app that you build with unity 3d.

Learn to place ads in ionic mobile apps.

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Learn How To Download Asset Bundle From Server in Unity 3D | Under 2 Minutes

By | Programming, Unity | No Comments

Hello Everyone !!

I have been receiving a lot of requests to make a tutorial on how to download asset bundle from server in Unity 3D. Here I made a simple video tutorial for you guys to learn how you can download asset bundle from server under 2 minutes.

Asset bundles are a great way to maintain and expand your game. In this video I show you how to set up asset bundles and use them in an online Unity game or application. I have also written about making and exporting asset bundles here.

Downloading asset bundle from server is as easy as shown. In under 2 minutes you will see how I downloaded asset bundles from server using simple Unity 3D and C# code.

using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
public class MyBehaviour : MonoBehaviour {
    void Start() {
    IEnumerator GetAssetBundle() {
        UnityWebRequest www = UnityWebRequest.GetAssetBundle("http://www.my-server.com/myData.unity3d");
        yield return www.SendWebRequest();
        if(www.isNetworkError || www.isHttpError) {
        else {
            AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(www);


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